I'll try to respond.
Can you hear me? I'll try to speak as slowly as possible.
Thanks, Han. It's always good to see you.
What we have concerns with here is, as I mentioned earlier, that the vast majority of repairs that would be necessary to fix or make a console work can be done without circumventing a TPM. To get a bit more technical, the TPMs really deal with the firmware in a console. That is the device, the software, that will recognize the disk, cartridge or digital game, affirm it and say, “Okay, this is a Nintendo game,” or, “This is an Xbox game,” etc., and allow it to be played. This firmware not only does that, but it's also the software that encrypts some of the data, data points or personal information that might be used when you set up a profile on a console. It's also part of the technology in software that allows for updates, as I said earlier, for the game experience. As players play the game, they will discover issues and bugs, and developers will try to patch them. It all runs through the firmware. The problem is not with repairing the console and making sure it works; it's just protecting those specific protection measures that allow for a secure environment for updates to happen and to catch bad actors, like cheaters.
If you ask Mr. Masse, who is a gamer, nobody likes a cheater and nobody likes the ability, if you hack a TPM, to put in what's called a dropper, which allows you to put in malware. Sometimes it's disguised as a cheating device that gives you an advantage, but sometimes these bad actors put it in a console and it ends up taking personal information through that.
These are the kinds of things we're concerned about.