What I mean by marine technology is the design of the vessel and how it's able to do things.
I'll give you an example. The Finns have come up with a very clever design whereby the vessel actually turns around and goes backwards, or sternways, through the ice. It's excellent technology for vessels that have to make transits through continuous-coverage ice. This is called a double-acting hull. It enables a ship to break the ice through weight, but in addition, the propeller system is designed to actually crush the ice while the vessel is going sternways. This has some manoeuvring advantages in terms of being able to manoeuvre the vessel. Rather than pushing my way through the ice, I'm pulling my way through. That's why they go stern-through. That's a Finnish technology. That's what I mean by marine technology.
The simulation side is purely to assist in the evaluation of an operation before it happens or to train the people. It's a tool to assist with the training of people by placing them in situations that are immersive, that are realistic, and that are repetitive. We can re-create the same situation over and over again, which is not possible in the real world. You can't undertake that. We can do that in our facility.