Thank you, Mr. Chair.
My name is Jason Kee. I'm director of policy and legal affairs with the Entertainment Software Association of Canada.
The ESAC is the industry association representing companies in Canada that develop, publish, and distribute video and computer games for video game consoles, handheld devices, personal computers, and the Internet. Our members include Canada's leading video game companies and collectively accounted for more than 90% of the $2 billion in retail sales of entertainment software and hardware in Canada in 2009, and billions more in export sales worldwide.
We thank the committee for the opportunity to present the views of the ESAC on the challenges and opportunities of digital media.
First I'd like to give you a few quick facts about the Canadian video game industry.
Canada is rapidly establishing itself as a world leader in the global game industry and is currently ranked third in the world in game production, after the U.S. and Japan. Unlike many other Canadian creative sectors, we are a net exporter of creative product, and over half of Canadian video game companies report relying on foreign sales for 90% to 100% of their revenues.
The Canadian industry is estimated to generate $3.5 billion in revenue annually and indirectly employs over 14,000 people in highly skilled, high-paying jobs across a variety of disciplines, including programming, art, animation, visual effects, game design, and production. Our industry continues to experience explosive growth. And despite the economic downturn, job growth has remained at the 30% mark over the past few years. This makes Canada the fastest-growing game development location in the western world.
While this is a major achievement, we cannot afford to remain complacent. We are currently in the midst of a profound transformation, brought about by the development and adoption of digital technologies, which is affecting the digital industry, such as the games industry, as much as more conventional industries. The issues, challenges, and opportunities arising from these changes are many, and they must be considered holistically with a view to their overall impacts on all sectors. Only a comprehensive approach, one that recognizes the interrelationships and linkages between different segments of the digital ecosystem and examines issues in this context, will permit us to develop effective solutions.
We strongly support the development and implementation of a comprehensive national digital strategy. Such a strategy must be highly ambitious and long-term, with a view to creating sustainable next-generation jobs and securing Canada's position as a world leader in the digital economy. In order to accomplish this, the digital strategy must include a comprehensive plan to support the production and distribution of content and the growth of robust domestic creative and digital media industries.
Content and technology exist in a symbiotic relationship. The development of new digital products, services, and distribution methods, enabled by a vibrant ecosystem of business models, will foster Canadian creative industries, generate innovation and technology in communications, and drive investment, economic growth, and job creation.
In our recently released paper entitled “Game On, Canada! Playing to win in the digital economy”, we call for a comprehensive strategy that positions content industries at the heart of the digital economy. The paper provides ten concrete recommendations on a range of topics that are critical to the ongoing success of the domestic video game industry and that will ensure Canadian competitiveness in digital sectors.
We have circulated a copy of the paper to the committee. Many of the issues and recommendations have already been raised by a number of witnesses, particularly the Canadian Interactive Alliance. Accordingly, we will just touch on a few, which we would be happy to expand on if you have any questions.
First, we must adopt a plan to develop and retain cutting-edge talent. We should actively promote education in traditional technology areas, such as mathematics and science, but also in creative disciplines, such as art, animation, visual effects, game design, and sound design, as well as training in the business of digital media.
Canada should also remove regulatory barriers to bring in foreign workers with the right education, training, and experience in the digital sectors. Expanding existing programs and adjusting cumbersome work permit and visa processes will not only address unmet domestic supply of skilled employees, but will also spur skills and knowledge transfer and further job creation and retention of high-value employees in Canada.
Reliable access to financing and capital is essential to the development of robust digital media industries. Due to the high levels of risk involved, venture capital and other forms of outside financing can be difficult for digital media creators and companies to obtain. New sources of capital will incentivize investment by providing a means to hedge against risk, thereby reducing industry volatility and providing more stable and predictable growth for the sector.
New funds should be allocated for the experimental stream of the Canada Media Fund, potentially in addition to a new interactive digital media fund, not only to supply the domestic market for content, but also to support world-class Canadian content destined for international audiences.
We should also bolster existing provincial tax credit programs for digital media by introducing a new federal tax credit program.
Quebec's success in attracting major players, including Ubisoft, Electronic Arts, and Eidos, and more recently THQ and Warner Brothers Interactive, has been attributed to tax credit programs for digital media and very supportive government policies.
However, in the wake of this success, other jurisdictions have introduced their own tax credit programs. With those programs, coupled with the rising Canadian dollar, we are in danger of losing one of our most significant competitive advantages. The introduction of a robust federal digital media credit will ensure the competitiveness of the rapidly growing domestic industry and assist Canada in establishing and retaining a leading position in the digital economy.
Updating our intellectual property framework and in particular modernizing Canada's aging copyright regime for the digital age are crucial to the development of a successful digital media industry and a market-driven digital economy. Online piracy fundamentally undermines the integrity of the online marketplace by requiring creators and companies to compete against their own products. It siphons revenue that's necessary to recover the significant investments associated with digital media production, which in turn leads to business failures and lost jobs.
A robust copyright regime that provides effective protection for creative works in the digital environment benefits creators, businesses, and consumers alike by providing greater certainty in the digital marketplace and permitting market forces to operate properly. By protecting the considerable time, money, labour, and creativity that companies and creators invest in these new and innovative digital works and enabling creators and companies to determine the most appropriate means to distribute their works, a modern copyright regime will spur investment in the development of new digital products, services, and distribution methods and support a diverse range of new business models, fostering legitimate competition, greater consumer choice, and lower prices.
Canada must enact copyright reform that brings Canada into full compliance with the WIPO Internet treaties, including prohibition of the circumvention of technological protection measures that protect copyrighted works and the trafficking in circumvention devices and services.
In Canada, the liability of those who knowingly facilitate, encourage, or contribute to the infringement of copyrighted works is ambiguous and uncertain. This must clearly be established. We should introduce safe harbours for ISPs, but these harbours should be conditioned by effective cooperation with copyright owners in combating online infringements.
Further, ready cost-effective access to a first-class wire-line and wireless broadband infrastructure is crucial to the development of new products, services, and distribution methods in the online environment, which will in turn drive broadband adoption and lead to greater development. Access to advanced broadband infrastructure is indeed essential for online games and the digital delivery of games and is vital to the entertainment software industry's future growth. Canada should adopt a comprehensive plan to develop and deploy the next generation of broadband in the near term.
Finally, Canada must make a concerted effort to update our legal and regulatory regime for the digital economy and should review existing framework legislation and regulatory regimes, including the Broadcasting Act and the Telecommunications Act.
Furthermore, as part of this process, Canada should review and possibly reconsider the role and mandate of government institutions such as the Canadian Radio-television and Telecommunications Commission, as well as the Copyright Board, and consider the roles they should adequately play in the online environment.
I will happily answer any questions you may have.