Thank you, Mr. Chairman and committee members, for your time.
My name is Jayson Hilchie. I'm the president and CEO of the Entertainment Software Association of Canada.
ESAC is the voice of the Canadian video game industry. We represent some of the biggest and most innovative companies making interactive digital entertainment in studios from coast to coast. Our members include global companies such as Ubisoft, Electronic Arts, Warner Brothers, Glu Mobile, and Nintendo, but also Canadian-owned independent developers such as Newfoundland's Other Ocean Interactive, Nova Scotia's Silverback Games, and Vancouver's Roadhouse Interactive.
I'm here with a very simple message. We need skilled workers today. We're asking you to recommend that the government establish a foreign worker program that welcomes in-demand, highly skilled technology workers to Canada and minimizes the barriers to their entry, which includes exempting them from a labour market assessment process and allowing our employers to go straight to the immigration department for a work permit.
The Canadian video game industry produces games that are sold and played all over the world. Canadian studios are responsible for developing some of the world's best games and franchises for consoles, computers, mobile devices, and soon virtual reality.
In order to compete with the rest of the world, we need the best, brightest, and most talented workers who are innovating around the globe to fill key positions in instances where we cannot find Canadians.
We pay our talented workers very well. The average salary in our sector is just over $71,000 per year, and our workforce is young, averaging 31 years of age.
Our industry is growing. Its contribution to GDP is now $3 billion a year. In the two years between 2013 and 2015, our industry grew by 24% in jobs and now employs well over 20,000 workers, making us one of the largest video game industries in the world.
In contrast, the United States, which is the world's largest industry, employs 41,000 workers and has ten times the population of this country.
In some ways we're victim of our own success and of the continual innovation that underpins video game development. While Canadian colleges and universities are training fantastic future employees for our industry, we need more than just new grads, and we are growing faster than our ability to develop intermediate and senior talent in a balanced way.
Because of this, finding experienced talent who can lead teams, impart knowledge and know-how, and help us innovate has become harder and harder. The capacity to hire, support, and train junior employees depends on a solid and experienced core team. Highly skilled, experienced foreign workers can fill leadership roles and help continuously upskill current Canadian talent through mentoring and by importing best practices in innovation.
Over the past six years, as our industry was growing, the inefficiency of the temporary foreign worker program has been a constant hurdle to our competitiveness and our efforts to invest in Canada's digital economy. In the next 12 to 24 months, our industry projects it will need to fill 1,400 intermediate and senior positions. Most of these jobs will be filled by Canadians and permanent residents already here, but in cases in which we cannot find Canadians, we will need to look abroad to fill those roles.
When we finally find the right candidate and need to begin the immigration process, we hit roadblocks and obstacles that often disrupt the company's day-to-day business and sometimes ultimately derail hiring the right talent.
Program officers at Service Canada do not consistently apply the rules across the offices and applications and do not fully understand the particularities of the new jobs we create. In some instances, the jobs we're now filling didn't exist two years ago and may not exist in two years' time.
The national occupation codes can't keep up with technology sectors that create new jobs to fill new needs, and because of this the government has insufficient labour market information to determine where the actual job shortages are.
The requirement for transition plans, while perhaps useful for some sectors, is not relevant to our industry and likely not relevant for most other technology industries. We hire top talent and innovators who wouldn't necessarily be found domestically. We pay them well, and many decide to stay in Canada.
Our workforce consists 13% of employees who have come through the temporary foreign worker program. We also know that one-third of those workers go on to become permanent residents. We believe this proportion could be even higher if the process to move from being a temporary worker to a permanent resident were easier, and if there were a clearer path to citizenship for those workers who wish to take it.
Let me be clear. There is no inherent advantage to hiring a worker from abroad. It costs more in recruitment, administration, salary, and relocation costs for the worker and their family.
It's a risky endeavour, the delays in processing, requirements for transition plans, and other onerous requirements lead to missed opportunities as desirable candidates get offered positions at other companies and in other countries where the entrance requirements for economic visas are more efficient.
Countries like the United Kingdom that offers work visas for occupations that the country deems important or that there is a shortage of, such as video game developers, can process work permits much more efficiently than Canada because these designated occupations do not require a labour market impact assessment, which is currently the primary issue causing the delays and uncertainty in the Canadian system.
To develop a world leading cluster of video game and other innovative technology companies and to further Canada's position in the digital economy we need frictionless access to the most talented workers in the world otherwise companies that might have invested in Canada will choose jurisdictions where they can access the talent that they need to grow.
Consequently, we urge this committee to recommend a return to the IT exemption from the temporary foreign worker program, which was abolished in 2010 and had exempted designated technology occupations from labour market impact assessment or to create a new stream for temporary foreign workers, which is better suited to the needs of technology industries like Canada's video game industry and offers a clearer path to residency and citizenship than the existing system.
Thank you.