Thank you, Mr. Chair, and thank you to the witnesses for being here.
I'll start with the gaming association. I think that people just think about it in terms of console gaming, but the reality is that it's a serious development with regard to everything from advertising and issues related to training and sport. South Korea, for example, has a minister of gaming. That's really where it's headed or it's already there.
You've used innovation in many respects to block some of the piracy that's taking place. The quandary, for example, with the new Spiderman, is that you can play individually and offline, but to get the full game experience that you want out of the purchase, you need to go online. That requires higher broadband speed and so forth. Can you at least provide some information on how you came about looking at a technological solution to combat piracy versus that of others who have come before the committee? They've basically asked for more enforcement.
I would point to Windsor where we used to have a lot of piracy with regard to DirecTV, for example. It was so easy to get this American channel system. Then they introduced some new measures that eliminated it.
Could you provide a little more information on what the industry has done to invest in combatting piracy with regard to innovation?