I'm unfamiliar with the specific game or the business model they've taken, but perhaps they're offering it for free and there are in-app purchases that will bring in revenue streams. Our industry is evolving and changing rapidly. We use numerous different business models, including subscriptions for online games and in-app purchases, things like that. I would suspect that there is some sort of business model built into that.
With respect to copyright, again, without the ability to protect the game, and have it distributed and played the way it was intended, it certainly limits the incentive for companies to continue to create and invest.