Thanks, Mr. Masse. Thank you as always for being an avid player.
I think the best way to describe this is to use a quote from the U.S. Copyright Office. Mr. Rosborough mentioned the triennial review of the Digital Millennium Copyright Act, whereby they assess different classes and there's an opportunity to open them up and allow for certain products to circumvent TPM to repair.
In its 2018 rulemaking report, the U.S. Copyright Office noted that there was “compelling, uncontradicted evidence” that circumventing video game console TPMs would harm the market for such consoles, because they would no longer be able to “serve as a secure [distribution] platform”.
In light of these console-specific concerns, the Copyright Office recommended against allowing the circumvention of video game console TPMs. I think it was during that same triennial that other products such as cars and other devices were allowed the opportunity.
I want to point out that other jurisdictions have looked at this and, for the reasons I'm mentioning, it's a unique space that we're in. As a gamer, you'll know that it's the convergence of creativity and technology. These consoles are closed systems, and if you can't secure the platform and the platform is put at risk, you have some unintended consequences.