We were able to do a panel with youth and young professionals. One of the things we talked about and focused on was gaming and entertainment in digital media and how an indigenous community would be represented in those media. That's an example that was brought up in the discussion. We could further those conversations and listen to the young innovators.
There was a panel of four or five, and we had representation from all regions of Canada. One of the things brought up that was important was supporting ethical and moral perspectives, such as the Exchange for Local Observation and Knowledge in the Arctic.
We could also ensure that there is a collective approach to the wealth model of the generation of IP. The Heiltsuk nation, for example, talked for years about being there during the Ice Age. They just found evidence recently about how that was true. How is that date acknowledged? It is through art.
Another thing that we heard, particularly from the youth, was around art and culture in IP. It was about the future of collaborative research and related or impacted sectors and about plans to support the exploration of the creative possibilities of art, science, and local and indigenous knowledge for understanding, interpreting and presenting interdependencies and interrelations within social, ecological and technological systems.