I'm sorry that I can't speak to Gamercamp, having not yet attended, but I can tell you that in my experience from 2005 to now, it's changed dramatically. My biggest measurement is that when I first went to E3, which is one of our biggest events in the industry worldwide, I didn't have to stand in a lineup for a washroom, and the men's lineup was down the hall. Last year when I went, I had a good 20-minute wait, so I was glad to hear it.
It is changing somewhat, and we're doing something similar to Gamercamp, although not quite at the same scale. We've had girls' programming camps happening in Vancouver. It's something our studio is interested in doing as well, having more people come in and learn to code.
I agree that there's a tremendous need for video game literacy, as Mr. Woo described it, and particularly targeting that towards audiences that we've neglected in the past. Whether it be women, whether it be people from gay and lesbian backgrounds, whether it be people of colour, there is lots of opportunity for expansion.