Thank you very much, Chair.
I see Paul Fogolin there. He's an old friend of mine, and I haven't seen him in years. It's good to see you here.
Paul, your presentation early on gave me a visual memory for a moment. I'm sure everybody remembers the movie The Cable Guy. Back then, when analog was the system for TV entertainment, there was a guy who went around and took money—cash—and played around with your system and gave you extra channels. We all remember those days.
Then, to eliminate these types of leaching out of the system, the companies came out with the digital system. Now we have pirate sites offshore, which are cashing in billions of dollars off the industry. They have become a true problem. It's no longer a parasite; it's a giant monster.
My point is that as technology evolves, if we rely solely on intellectual property—or, in this case, TPMs—to safeguard the profit or the revenue of the industry, I don't think it works.
You just mentioned that there are hackers and people who [Technical difficulty—Editor]. I would argue, actually, that if we give the consumer the right code, or whatever they need to perform their own repair, we're actually taking away the market from these hackers and so on.
I just want to hear your thoughts on this. Would it be a fair assumption that if the only thing that is stopping consumers from fixing—or, in this case, being creative with—their console is the TPM, wouldn't taking that away and allowing them to be creative with their console be taking business away from the hackers? Wouldn't that be better for the industry?