Yes. As a bit of history, we started Iron Fox four years ago, and a majority of that revenue was brought in through relationships I built 10 years ago.
I had started a small studio here under another larger company in Vancouver, called Kabam, and then there was a chance to go out on my own with some friends whom I've been working with forever. The majority of that revenue was through a work-for-hire stream. We were hired to develop games for a company based out of San Francisco, and that relationship was from work I had done earlier in the 2010s.
We have been able to grow our revenue slowly. There's been a lot of downward pressure on the industry here, mostly from some contextual stuff around COVID. When COVID happened, everybody stayed indoors for very long periods of time. Lots of people played video games, and then they went outside after everything was done. Companies had overhired, and the amount of work out there has contracted significantly over the last few years, but we've been able to stay stable.
Right now, the majority of our revenue stream comes from two places. One is original work for other clients. We have a contract with Electronic Arts to make games for their Pogo.com platform, which is a casual games website. We make word and card games for them. Then we also do work for hire. Other companies contract us to fill needs through engineering design and art talent.
